In a new interview, Apple’s senior vice president of software engineering, Craig Federighi, and Apple’s vice president of software development, Alan Dye, sat down to discuss the thinking behind the iPhone 14 Pro’s Dynamic Island and how it was created. with him.

hard island alan dye
During an interview with a Japanese magazine AxisFederighi, who oversees iOS development, said ‌Dynamic Island‌ represents the first major user change for the iPhone since the ‌iPhone‌ X five years ago.

It’s probably the first big change in five years since the iPhone X came out. Five years ago, we lost the home button with the iPhone X. This re-examined the various iPhone functions, such as unlocking the lock screen, returning to the home screen, and how to switch apps. This new feature also changed the look of the iPhone, and made me think again about how to manage many applications, notifications, and how to control the behavior that runs in the background. It was an interesting challenge for us to consolidate what was happening on our iPhone into this small interactive space.

Dye, who introduced Dynamic Island‌ during Apple’s “Far Out” event last month, said Dynamic Island‌ further blurs the line between where hardware ends and software begins on the iPhone, calling it an example of “continuity like Apple.”

For a common goal, our hardware and software partners will come together in one room to solve the problem together. This new feature also makes it possible to display alerts, notifications, and progress actions in real time without seeing the boundary between hardware and software. I think it’s a good example of Apple-like development.

Talking about where the concept of Dynamic Island originated from, Dye said that the team thought about what could be used more space on the top of the display, thanks to the small TrueDepth camera system.

At Apple, it is very difficult to find the source of ideas. Because our work is based on great dialogue with different groups of people. However, one of these discussions is that if the sensor area can be increased on the screen, what can be done with the excess space. It is not a fact that has come out in the past year, but it is one of the issues that have been discussed for many years.

Dye says the status area is a small but important part of the iPhone experience. “It’s an area where the hard work we put into every pixel has a big impact,” Dye said. “So, there’s a story about doing something special in this area in a way. Something very good, but very useful.”

In order for this experience to feel smooth and natural, we have mastered it with care and expertise from both sides of design and engineering. Our goal is to make them forget that there are static physical objects and make them think that it is all solid matter like water.

Federighi noted that during the iPhone 14 Pro event at the Steve Jobs Theater in Apple Park, there was a sense of surprise when Dynamic Island was revealed for the first time, saying he had the same reaction when he saw it for the first time. . internal. “Personally, I feel like there’s a new life-saving feature on my iPhone,” Federighi said. “It has a soft animation effect, but it’s a little different from anthropomorphism, but I think it gives the iPhone a new dynamic and dynamic character.”

Since its introduction, the Dynamic Island‌ has been well received by users and customers online, with some calling it one of Apple’s best designs in years. Already, some Android makers are looking to replicate the Dynamic Island experience on other phones.



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